﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace _3D_Game
{
    class ParticleSettings
    {
        public int maxSize = 2;
    }

    class ParticleExplosionSettings
    {
        public int minLife = 1000;
        public int maxLife = 2000;

        public int minParticlesPerRound = 100;
        public int maxParticlesPerRound = 600;

        public int minRoundTime = 16;
        public int maxRoundTime = 50;

        public int minParticles = 2000;
        public int maxParticles = 3000;
    }
}
